games
Have you played Brogue?
I don’t post about games very often (though I do play them a lot), but since Blaugust originated in the gaming community I will talk about a relatively obscure game I like.
Brogue is a traditional roguelike originally developed by Brian Walker. A “traditional” roguelike is a turn-based RPG played on a procedurally-generated grid, where the player has only one life. Walker no longer maintains Brogue, but the “community edition” has continued to improve the game with bug, balance, and quality-of-life fixes.
While most traditional roguelikes are part of a long lineage, building on predecessors such as Angband and Nethack, Brogue takes its primary inspiration directly from Rogue. It’s aiming to be Rogue with modern design principles.
As the genre evolved to be played on a text-based terminal, ASCII “graphics” were the norm, a tradition carried on by many modern roguelikes including Brogue. In this article, I’m going to try and convince you to try a game that looks like this:

Forgive me if I have to a ramble about its virtues a little too hard; I can’t exactly show you pretty screenshots.
As in Rogue, the hero must enter the dungeon, descend through 26 levels, acquire the Amulet Of Yendor, and then return to the surface in one piece. A simple enough premise — let’s talk about the gameplay and design.